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<article article-type="research-article" dtd-version="1.3" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xml:lang="en"><front><journal-meta><journal-id journal-id-type="publisher-id">diright</journal-id><journal-title-group><journal-title xml:lang="en">Digital Law Journal</journal-title><trans-title-group xml:lang="ru"><trans-title>Цифровое право</trans-title></trans-title-group></journal-title-group><issn pub-type="epub">2686-9136</issn><publisher><publisher-name>Maxim Inozemtsev</publisher-name></publisher></journal-meta><article-meta><article-id pub-id-type="doi">10.38044/2686-9136-2024-5-2-24-39</article-id><article-id custom-type="elpub" pub-id-type="custom">diright-226</article-id><article-categories><subj-group subj-group-type="heading"><subject>Research Article</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="en"><subject>ARTICLES</subject></subj-group><subj-group subj-group-type="section-heading" xml:lang="ru"><subject>СТАТЬИ</subject></subj-group></article-categories><title-group><article-title>Balancing the interests of users, publishers and developers in cases of shutdown of video games: A new European initiative</article-title><trans-title-group xml:lang="ru"><trans-title>Баланс интересов пользователей, издателей и разработчиков при закрытии видеоигр в свете новой европейской инициативы</trans-title></trans-title-group></title-group><contrib-group><contrib contrib-type="author" corresp="yes"><contrib-id contrib-id-type="orcid">https://orcid.org/0009-0001-8360-2140</contrib-id><name-alternatives><name name-style="eastern" xml:lang="ru"><surname>Граф</surname><given-names>Д. В.</given-names></name><name name-style="western" xml:lang="en"><surname>Graf</surname><given-names>D. V.</given-names></name></name-alternatives><bio xml:lang="ru"><p>магистрант международно-правового факультета</p><p>119454, Москва, пр. Вернадского, 76 </p></bio><bio xml:lang="en"><p>Denis V. Graf — Master Student (LL.M.), International Law Faculty</p><p>76, ave. Vernadsky, Moscow, 119454 </p></bio><email xlink:type="simple">den29graf2002@gmail.com</email><xref ref-type="aff" rid="aff-1"/></contrib></contrib-group><aff-alternatives id="aff-1"><aff xml:lang="ru"><institution>Московский государственный институт международных отношений  (университет) МИД России</institution><country>Россия</country></aff><aff xml:lang="en"><institution>Moscow State Institute of International Relations (MGIMO-University)</institution><country>Russian Federation</country></aff></aff-alternatives><pub-date pub-type="collection"><year>2024</year></pub-date><pub-date pub-type="epub"><day>06</day><month>03</month><year>2025</year></pub-date><volume>5</volume><issue>2</issue><fpage>24</fpage><lpage>39</lpage><permissions><copyright-statement>Copyright &amp;#x00A9; Graf D.V., 2025</copyright-statement><copyright-year>2025</copyright-year><copyright-holder xml:lang="ru">Граф Д.В.</copyright-holder><copyright-holder xml:lang="en">Graf D.V.</copyright-holder><license xml:lang="ru" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>Данная работа распространяется под лицензией Creative Commons Attribution 4.0.</license-p></license><license xml:lang="en" license-type="creative-commons-attribution" xlink:href="https://creativecommons.org/licenses/by/4.0/" xlink:type="simple"><license-p>This work is licensed under a Creative Commons Attribution 4.0 License.</license-p></license></permissions><self-uri xlink:href="https://www.digitallawjournal.org/jour/article/view/226">https://www.digitallawjournal.org/jour/article/view/226</self-uri><abstract><p>When purchasing a game, users assume that they will have ongoing unlimited access to the product—a notion that does not always correspond to reality. The nature of the relationship between publishers, developers and users as expressed in opaque licensing documentation often leaves the latter uncertain about their rights and does not guarantee them stable access to the game, which can be revoked at any time. This imbalance gives grounds to view the current regulatory framework as not entirely fair. The present study is based on statutory acts and user agreements that govern the relationship between publishers and users in cases of shutdown of gaming projects. Particular attention is paid to the analysis of the European citizens’ initiative “Stop destroying videogames,” which calls for ensuring the functionality of games even after developer support has ceased. The aim of the study is to identify concrete methods for resolving the conflict of interests between publishers, developers, and users in the event of a game closure. Through an analysis of the aforementioned initiative, an evaluation of its merits and shortcomings, and a systematic comparison with statutory acts in the fields of copyright and consumer protection, it has been determined that, despite its limited restriction of the freedom of contract and the intellectual property rights of developers and publishers, the initiative contributes to achieving an effective balance of the rights and interests of all parties. Based on the study’s findings, the author concludes that it is fair to impose a number of obligations on publishers and developers. These obligations include, for example, the removal of technical measures for copyright protection, which are implemented via connections to the developer’s servers, the permission for private server hosting, and the alteration of the game distribution model, as well as compensating users for part of their expenses in the event of the closure of games in early access.</p></abstract><trans-abstract xml:lang="ru"><p>Приобретая игру, пользователи полагают, что им будет обеспечен не ограниченный каким-либо сроком доступ к продукту, что не всегда соответствует реальности. Зачастую непрозрачный лицензионный характер отношений между издателями и пользователями оставляет последних в неуверенности относительно их прав и не гарантирует им стабильность доступа к игре, которая может быть в любой момент закрыта. Такой дисбаланс вызывает основания полагать действующее регулирование не вполне справедливым. Эмпирическую основу исследования составляют нормативно-правовые акты и пользовательские соглашения, регулирующие отношения между издателями и пользователями при закрытии игровых проектов. Особое внимание уделяется анализу европейской гражданской инициативы «Stop destroying videogames», призывающей обеспечить функциональность игр даже после прекращения их поддержки. Цель исследования — выявить конкретные способы разрешения конфликта интересов между издателями, разработчиками и пользователями в случае закрытия игры. Посредством анализа указанной инициативы, оценки ее достоинств и недостатков, системного сравнения с актами в сфере авторского права и защиты прав потребителей было установлено, что, несмотря на ограниченное посягательство на свободу договора и интеллектуальные права разработчиков и издателей, указанная инициатива способствует достижению эффективного баланса прав и интересов всех сторон. По результатам исследования автор приходит к выводу о справедливости наложения на издателей и разработчиков ряда обязанностей, среди которых, например, удаление технических средства защиты авторских прав, которые реализуются за счет подключения к серверам разработчика, дозволение частного хостинга серверов и изменение модели распространения игр, а также компенсация части затрат пользователей в случае закрытия игр в раннем доступе.</p></trans-abstract><kwd-group xml:lang="ru"><kwd>лицензионный договор</kwd><kwd>закрытие игр</kwd><kwd>пользовательские соглашения</kwd><kwd>европейская гражданская инициатива</kwd><kwd>видеоигры</kwd><kwd>авторское право</kwd></kwd-group><kwd-group xml:lang="en"><kwd>license agreement</kwd><kwd>shutdown of games</kwd><kwd>User agreements</kwd><kwd>European Citizens’ Initiative</kwd><kwd>video games</kwd><kwd>copyright</kwd></kwd-group></article-meta></front><back><ref-list><title>References</title><ref id="cit1"><label>1</label><citation-alternatives><mixed-citation xml:lang="ru">Abramovitch, S. 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